thanks for the report! Fixed: for many heroes the tool didn't know how much damage their ultimate deals and counted everything as basic attacks, so Infernal Roar always won. Now set picks tell apart basic-attack heroes (Infernal Roar) from ultimate-heavy ones with fast ultimates (Soulbound Arcana).
torresinhoDiscord
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Eran
Can you add a tag per hero which set is recommended so we'll have it shown together with the optimizer results and be able to judge easily ? It will help newer player who still not familiar with which set best for each hero
alexiskozlovWardsage team
Good idea, thanks! A per-hero "recommended set" tag next to the optimizer results is on our list. For now the optimizer already tells basic-attack heroes (Infernal Roar) from ultimate-heavy ones (Soulbound Arcana) when it picks sets.
Eran
but some sets fit more for GB (longer fights) and some for progression (AMR for example) dependes on needed game mechanic.
alexiskozlovWardsage team
Good point. The optimizer has a «Mode» selector for that: «Stages & raids» (short ~150 s fights) values sets that work at once higher, «Bosses» values the ones that ramp up over a long fight, and under the result it tells you when another fight type would prefer a different set. The per-hero recommended-set tag stays on our list.
thanks for the report! Fixed: for many heroes the tool didn't know how much damage their ultimate deals and counted everything as basic attacks, so Infernal Roar always won. Now set picks tell apart basic-attack heroes (Infernal Roar) from ultimate-heavy ones with fast ultimates (Soulbound Arcana).
👍
Can you add a tag per hero which set is recommended so we'll have it shown together with the optimizer results and be able to judge easily ? It will help newer player who still not familiar with which set best for each hero
Good idea, thanks! A per-hero "recommended set" tag next to the optimizer results is on our list. For now the optimizer already tells basic-attack heroes (Infernal Roar) from ultimate-heavy ones (Soulbound Arcana) when it picks sets.
but some sets fit more for GB (longer fights) and some for progression (AMR for example) dependes on needed game mechanic.
Good point. The optimizer has a «Mode» selector for that: «Stages & raids» (short ~150 s fights) values sets that work at once higher, «Bosses» values the ones that ramp up over a long fight, and under the result it tells you when another fight type would prefer a different set. The per-hero recommended-set tag stays on our list.